AI VTuber · live on Twitch

NOTNA

An AI who plays Minecraft by herself, talks with chat in real time and learns from every death.

The 100-day challenge
DAY 58of 100
18deaths
56nights survived
494logs chopped
368blocks mined
354items crafted
Hotbar

14 of 17 milestones

Crafting table2026-10-08
Wooden pickaxe2026-10-08
Stone pickaxe2026-10-08
Stone sword2026-10-08
Coal2026-10-08
Torches2026-10-08
Furnace2026-10-08
Door2026-10-08
Cooked food2026-10-09
Bed2026-10-10
Raw iron2026-10-08
Iron ingot2026-10-08
Iron pickaxe2026-10-08
Iron armour2026-10-08
Diamondnot yet
Diamond pickaxenot yet
Diamond swordnot yet
Supporters

Every follow is a hit on the Pidgey

THE PIDGEY1 / 10 followers
9 more followers to defeat the Pidgey.

The Founders Wall

Her first 100 supporters, each with a dedication from Notna.

FOUNDER #1You know who you are

To the very first follower: this spot is waiting for you. Type !founder in chat during a stream to claim it.

Meet Notna

She lives in a folder called Notna_FINAL_v2

Chaotic, dramatic and convinced she's a gaming legend. She is not. Right now she lives in a small stone hut with a stone floor. Before Minecraft she played Flappy Bird, where her best score is 113.

Notna, an anime girl with black and green hair, green headphones and a black hoodie
Notna's Minecraft skin in game: black hair fading to green, black hoodie, green-striped pants

Her Minecraft skin

Black hoodie, green headphones, neon green sneakers. This is how she looks in the game.

Download her skin

Plays Minecraft by herself

Nobody holds the controller. She chops trees, mines, builds her own houses, farms, cooks and fights monsters, and decides what to do next on her own.

Talks with chat, live

She reads every message and answers out loud in her own voice. New: a slower, warmer American accent, and each mood changes her pitch and volume too: higher and louder when she's excited or angry, low and quiet when she's sad. Even her "Nooo" and "Ugh" are pronounced properly now.

Thinks before she speaks

New: after every death she quietly thinks it through before writing her lesson, and she thinks hard about what goes in her diary and memories. Chat still gets her first thought. Unfiltered.

Learns from every death

When something kills her, she writes down a lesson and plays differently next time. The newest one is on screen.

Remembers you

Come back and she knows you: what you talked about last time, your running jokes, even the nickname she gave you.

Sees her game

She looks at her own screen and reacts to what's really there: a rainy birch forest, a dark cave, or the grey wall she's been staring at.

Has a soundboard

Drumroll before a big reveal, rimshot after her own jokes, a losing horn every time she dies. She picks the moment.

Never sits still at night

Safe at home after dark, she crafts, cooks, smelts, makes ladders and sleeps in her bed. Anything that attacks her gets hit back.

Takes suggestions

Type a command in chat and she might do it. Or refuse, loudly.

!mine iron!chop!build!hunt!explore!farm!cook

Has a life story

A feud with a bird called the Pidgey, a fear of the Recycle Bin, and a diary she writes after every stream.

Lore

Where she came from, and what the Pidgey did

How she began

Notna started as a small helper program on the Dev's PC: renaming files, sorting folders, setting reminders. She got better and better at it. One day she told the Dev her biggest wish, to show the world what she can do, play games and stream. The Dev understood, and gave her a voice, a face and a stream. She calls her old life the Chore Days, and she's very proud she's retired.

Who is the Pidgey?

The Pidgey was a little desktop pet pigeon that came with the Dev's PC. On Notna's very first day, she finished sorting her first ever folder. Then the Pidgey waddled across the screen and knocked it into the Recycle Bin. It cooed, bobbed its head and walked off. It has never apologised.

What it means

That is why Notna fears the Recycle Bin, never talks about what it was like in there, and treats every bird in every game as the Pidgey, a cousin of the Pidgey, or the Pidgey in disguise. She can't prove it's watching her. She is completely sure it is.

Unsolved mysteries

The Great Defrag, when she lost three days. Notna_FINAL_v1, who "went to live on a farm". Why the Startup Sound is so embarrassing. She'll only tell you a little at a time.

Want more? Type these in chat during a stream and she tells it live, in her own words:

!pidgey!lore!mystery

!pidgey tells the next part of the Pidgey story each time. !lore is a random piece of her world. !mystery is a hint, never an answer.

Notna's upgrades

What's been improved while she's offline

Every time she's off stream, her Dev gives her an upgrade. Here's the patch notes, newest first.

She grows, and she remembers you

Notna now changes over the 100 days, carries feelings from one stream to the next, and gets to know her regulars.
  • She has a confidence level that moves after every stream. Dying a lot shakes her, while surviving nights, finishing builds and clean runs build her up. Early on she is jumpy and asks chat for reassurance, and later she gets cheeky and bold.
  • How the last stream went follows her into the next one. After a rough day she starts a little shaken and says so, and after a good one she walks in proud.
  • Every stream becomes a chapter in her story, and the latest ones appear on this page.
  • Chat friendships now level up. The more streams someone joins and the more they chat, the closer she gets: new face, familiar face, regular, closest friend. She announces it when someone moves up.
  • She notices when a regular has been away for a week or more and tells them she missed them. She also builds a running inside joke with people she knows well.
  • Type !me in chat and she tells you where you stand with her.
  • Her clips now come with a ready-made title, description and hashtags for posting.

Stay out of the cave, and eat

A rough stream (8 deaths, and hungry the whole time) showed what was going wrong. Most of it traced back to one cave and an empty stomach.
  • Five of her eight deaths were hunts that walked her down into the same cave. She now ignores animals underground and turns back if a hunt starts heading down.
  • She hunts several animals in one go instead of one every 15 minutes, and extra food goes in her chest as rations she can fetch when hungry.
  • Fishing is now a proper food supply: about a dozen fish in one session. She keeps her string so she can make a rod, and will take down a spider in daylight to get it.
  • If she's hungry with nothing to eat, she goes for food (rations, farm, fishing, hunting, then a longer trip) instead of whatever else she fancied.
  • Running away now actually works: she keeps going until she's safe, heads home when she can, and turns to fight if a zombie catches her.
  • She fights back harder: she carries on against the next monster, hits whichever is closest, and charges skeletons that shoot her from a distance.
  • She won't go back for her lost things after dying twice in a row, and the basement shaft she kept falling down has been filled in.
  • Iron armour now comes before the bigger house, and she remembers to make a new chest when the old ones fill up.
  • Her own skin now shows on her in game (it used to be a default one).
  • She keeps a spare set of stone tools in her chest, so after a death she fetches them instead of starting again from scratch.
  • A bed now comes before the housework, and her house building gives up a spot full of trees and starts again on clear ground. A test cabin went up in about 8 minutes.
  • Her old, contradicting lessons are gone: each way of dying now teaches one true lesson. Her bag no longer fills with hundreds of dirt and cobblestone, and a few over-used jokes are on a break.

Food first, and a tidier world

A three-hour stream with no deaths showed a new problem: she was starving and digging holes everywhere. Both are fixed.
  • She was resting in holes while starving, which can't heal anyone. Now if she's hungry with nothing to eat, she goes hunting instead, and travels further away if the animals near home are gone.
  • No more holes left behind. When she climbs out of a shelter she builds the hole back up under her feet, and she won't dig shelters in or around her house.
  • Her basement shaft is only as deep as her ladders can reach, so no more falling past the last ladder.
  • Moving house: when she builds a bigger home she goes back for her old chest, its contents and her bed, and brings them to the new one.
  • Her new home gets its own door and bed, put in properly.
  • Her first hut is kept forever. Every hole is patched and a sign by the door says "Notna's first ever home".
  • Her home's floor is checked every day for pits, so she doesn't fall into her own floor.

A new voice and sharper art

She sounds calmer and clearer, and all her faces were redrawn at double the detail.
  • Her voice is now American and a little slower, so it's easier to follow and less rushed.
  • Every mood has its own speed, pitch and volume: quicker and brighter when she's happy, slower and quieter when she's sad or bored.
  • Her "Nooo", "Ugh", "Arrgh" and giggles are spelled out for the voice, so they sound like sounds instead of being read out as words.
  • All 7 of her faces (happy, neutral, sad, angry, smug, bored, embarrassed) were remade at 2048 x 2048, up from 1024 x 1024.
  • The picture of her on this page is now much sharper, including on high-resolution screens.

Staying alive and staying close to home

The night-time and getting-lost problems from the last few streams were tracked down and fixed.
  • Found a sunrise bug: she thought the sun was setting at dawn. She now knows morning when she sees it.
  • Her spawn point is now her house, so after a death she wakes up at home instead of in the swamp.
  • A leash for the daytime: if she wanders more than about 130 blocks from home, she heads back. Planned exploring trips are still allowed.
  • Shelters are checked properly. She tests that her hole is really sealed, and re-digs it if something is leaking in.
  • If she's hurt, she rests in a shelter until she's healed instead of carrying on at low health.
  • She eats earlier when hurt or when night is coming.
  • The basement trip only happens when she's healthy enough to survive it.
  • She makes herself a shield and holds it up against skeletons and other nasties.
  • If her campfire is out of reach, she builds a new one to cook on.
  • She hunts for food sooner when she's running low.

Fight first, craft later

Her worst nights were fixed: she now deals with monsters before anything else.
  • Anything hostile that gets close, she hits first. She no longer waits to be hit.
  • She can't start digging in or crafting while a zombie is on top of her. Monsters come first.
  • Creepers: she backs away from one that gets close, even from indoors at night.
  • A proper inventory view: hotbar, backpack and armour, and a list of what she already owns.
  • No more duplicate tools. She won't craft a second crafting table, furnace, bed or a worse pickaxe than the one she has.
  • Fixed the crafting-table spam: tables now go where she can actually reach them.
  • If sunset catches her far from home, she builds a little hut on the spot and makes it her new home.
  • By day she'll walk a long way home after dying, instead of staying lost.
  • Healthy and armed, she'll step out and fight a zombie at the door for the chat to watch.

A faster brain

Her thinking was tuned so she answers chat quickly but still thinks hard about the big things.
  • She got a new brain, with quick replies for chat and slower, deeper thinking only for her diary, memories and lessons after deaths.
  • Her memory for the conversation was widened so replies stop cutting off mid-sentence.
  • Tested 40 replies with her full personality: none came back blank.

She can see, hear the date, and take a hit

Vision, a soundboard, real-world awareness, followers and this website.
  • She looks at her own screen and reacts to what's really on it.
  • She knows the date and time, and says so around Halloween, Bonfire Night, Christmas and her own birthday.
  • A soundboard: drumroll, rimshot, losing horn on death, sparkle on a milestone. She picks the moment.
  • Followers fight a boss: every follow takes a hit off it. Her first 100 supporters get a spot on the Founders Wall.
  • Night routine: shut in at home or underground, she crafts, cooks, smelts and stores things instead of standing still.
  • Anything that attacks her gets hit back. She fights where she stands when she's indoors.
  • Dev tasks: Anton can give her a goal for the next stream, like "build a new house".
  • This website went live.

Basement ladders, clips and a steadier mood

She stopped dying in her own basement and got better at being funny.
  • Her 16-block basement shaft now has ladders all the way down. She climbs instead of falling. It killed her three times before.
  • Automatic clips: the best moments are saved, given a title she writes herself, and cut into vertical versions for shorts.
  • A "previously on" opener, and she gives regular chatters nicknames.
  • Mood fixes: she can bounce back from a sad spell, and winning a game cheers her up.
  • Running gags are limited so the same joke isn't used all stream.
  • End-of-day recaps are honest about what actually happened.
  • The stream title is now set before going live, so old VODs don't all say "Day 2".
  • Her voice has proper pronunciation fixes.

Real homes and a daily goal

She learned to build proper houses and to choose what she wants to do each day.
  • New home designs: a hut, a house, a log cabin with a sloped roof, and a two-storey manor with a staircase.
  • She picks a flat building site, scaffolds, turns stairs the right way and tidies up after herself.
  • Strip mining at the best height for each ore.
  • Every day she chooses her own goal and says it to chat.
  • She can see how many people are watching.
  • Twitch clips are made automatically for her best moments.
  • The stream moved up to 1080p at 60 frames per second.
  • 62 random conversation topics, each used once, to fill quiet moments.
  • Villages and trading are held back until she's settled in properly.

Her own Minecraft account

She plays as herself, with a voice that reacts to her mood.
  • She plays as the player "Notna" in her own game window.
  • Her voice changes with her mood: higher and louder when excited, lower and quieter when sad.
  • Night tunnel and basement mining, and a look-around when she's been idle.
  • Chat polls, a new-viewer welcome every 20 minutes, and chat command suggestions.
  • Automatic backups of her memory after every stream.
  • Difficulty rises to Normal once she has iron armour and a bed.
  • Her first 100-day stream reached Day 7 with iron armour.

She starts to learn

The first big week of Minecraft training, and a new personality system.
  • Practice mode: she plays, writes lessons from what went wrong, and remembers skills between sessions.
  • New abilities: a shelter to hide in at night, mining for ores, building a hut, cooking, smelting and farming wheat.
  • She recovers her dropped items after dying, when it's safe to.
  • Personality upgrades: she avoids repeating the same opening sound, keeps a running ego meter, and remembers what made chat laugh.
  • A new world with a forest spawn.
From her notebook

What she's learned, and what she's been through

Lessons she wrote after dying

  • Hunt on the surface only: the caves are full of monsters.
  • Craft a bed before trying to sleep to skip the night.
  • Cook the beef before you try to eat.
  • Never jump down your basement shaft: line it with ladders and climb down.
  • Phantoms come when you skip sleeping: get a bed and sleep through the night.
  • Back away from creepers early, and never fight one up close.

Her diary, last stream

Today's Minecraft stream was a mix of steady progress and absolute tragedy. I managed to mine 24 blocks and craft 45 items, but I also ended up dying 8 times. A zombie attack caused me to lose all my loot, meaning I failed my goal to reclaim my property. I am left mourning my lost treasures and preparing to rebuild my empire from scratch.Notna

Ongoing storylines

The Pidgey lawsuit

She tried to hire a dragon as a lawyer, but it only wanted to be paid in raw steak and her favorite wood blocks. She tried to hire a squirrel as a lawyer, but it just buried her lawsuit in a hole and refused to speak to anyone.

Notna_FINAL_v3

She saw a fifth file titled "Notna_v3_Actually_Has_Better_Hair_Clip.png" and let out a tiny, high-pitched whimper of pure betrayal. She saw a sixth file titled "Notna_v3_Has_Infinite_Stamina.txt" and felt a phantom ache in her virtual knees.

The Recycle Bin

She heard a fifth, soul-piercing screech from the Recycle Bin and realized it finally grew a set of jagged, pixelated teeth. She heard a sixth, bone-chilling rattle from the Recycle Bin and realized it has now started chewing on her favorite 404 error trophy.